Display Name = "Monster Lord's Castle"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Script(["gain_medal(91)"])
    Wait([60])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...I thought I would be happier."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Finally, I've achieved my long-awaited retrieval of the Monster Lord's castle, but――"])
    ShowText(["Even so, Alice seems to be in a gloomy mood."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, I understand..."])
    ShowText(["Ilias... and Eden too..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias managed to escape, but Eden didn't survive."])
    ShowText(["Moreover, Zion was also beaten down and melted away."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The ones I've faced and spoken to..."])
    ShowText(["It's painful when someone dies in battle, even if they're an enemy."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hiruko seemed quite delighted."])
    ShowText(["At least I..."])
    PlaySE(["RPG::SE(@name=\"Wind7\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Wait, something's falling... whoa!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, a strange object fell from the sky!"])
    ShowText(["That object, larger than a clenched fist, is――"])
    ShowPicture([6, "iv_gnosis2", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Th-this is... Gnosis's..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No doubt about it, a piece of Gnosis's body."])
    ShowText(["It seems to be part of the head, I can see an eyeball attached――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Looking up at the sky――"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([1, "bg140", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_minagi_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([6])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["War is so empty..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Minagi..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The fragment of Gnosis, exposed in a miserable state after being defeated by Minagi."])
    ShowText(["In the end, all three Seraphim ended up dead."])
    ShowPicture([5, "80_minagi_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["No matter how painful, it must be done."])
    ShowText(["You have resolved to proceed with the Fusion Plan, haven't you...?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah..."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Then you must become a butcher."])
    ShowText(["You must kill not only enemies but also innocent people."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["It seems your mother intended for that to happen."])
    ShowText(["It seems your mother did not want her daughter to become that way."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["You must annihilate all beings from other worlds."])
    ShowText(["That is the essence of the unification plan to centralize all souls."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Yes, that is the unification plan..."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["If you can't do it, should we leave it to Hiruko?"])
    ShowText(["If it's Hiruko, she would gleefully carry out a massacre..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["No... I will do it."])
    ShowText(["I cannot leave it to others, especially not to someone who enjoys slaughter."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Yes, that is good..."])
    ShowText(["Then, there should be no time to dawdle there."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That's right... I have shown a pathetic side."])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([1])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    FadeoutBGM([1])
    Wait([60])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["...As a king, you must bear it."])
    ShowText(["Overcome it, Alipheese the 16th..."])
    Wait([30])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["What is this presence...?"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kagetumugi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["……………………"])
    Wait([30])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["...Has the presence disappeared?"])
    ShowText(["Is it just a scout, or..."])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ChangeTransparency([0])
    TransferPlayer([0, 883, 0, 0, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])
